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Jacek Polechonski, Karolina Kostorz and Piotr Polechonski
Active virtual reality games (AVRGs) have become more and more popular. As the intensity of this form of physical activity (PA) may be insufficient to achieve health-related benefits, it is worth looking for solutions that increase the intensity of PA. T...
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Christos Goumopoulos, Emmanouil Drakakis and Dimitris Gklavakis
The GAME2AWE platform aims to provide a versatile tool for elderly fall prevention through exergames that integrate exercises, and simulate real-world environments and situations to train balance and reaction time using augmented and virtual reality tech...
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Ruth S. Contreras-Espinosa and Jose Luis Eguia-Gomez
Despite access to reliable information being essential for equal opportunities in our society, current school curricula only include some notions about media literacy in a limited context. Thus, it is necessary to create scenarios for reflection on and a...
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Nikola Lakic, Andrija Bernik and Andrej Cep
Gacha games are the most dominant games on the mobile market. These are free-to-play games with a lottery-like system, where the user pays with in-game currency to enter a draw in order to obtain the character or item they want. If a player does not obta...
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Yusef Savid, Reza Mahmoudi, Rytis Maskeliunas and Robertas Dama?evicius
Advancements in artificial intelligence are leading researchers to find use cases that were not as straightforward to solve in the past. The use case of simulated autonomous driving has been known as a notoriously difficult task to automate, but advancem...
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