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Darius Plikynas, Audrius Indriulionis, Algirdas Laukaitis and Leonidas Sakalauskas
This paper presents an approach to enhance electronic traveling aids (ETAs) for people who are blind and severely visually impaired (BSVI) using indoor orientation and guided navigation by employing social outsourcing of indoor route mapping and assistan...
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Usman Habib Khan, Muhammad Naeem Ahmed Khan, Aamir Mehmood Mirza, MUHAMMAD AKRAM, Shariqa Fakhar, Shumaila Hussain, Irfan Ahmed Magsi, Raja Asif Wagan
Pág. 63 - 82
Testing of mobile applications (apps) has its quirks as numerous events are required to be tested. Mobile apps testing, being an evolving domain, carries certain challenges that should be accounted for in the overall testing process. Since smartphone app...
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Yongyan Guo, Tongyao Yuan and Siyu Yue
The use of gamification elements in health apps has been shown to promote healthy behaviors. However, one-size-fits-all gamification strategy does not have the best persuasive effect. Therefore, the aim of this paper was to determine how to select person...
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Sonali B. Bhanvadia, Manreet S. Brar, Arash Delavar, Kiana Tavakoli, Bharanidharan Radha Saseendrakumar, Robert N. Weinreb, Linda M. Zangwill and Sally L. Baxter
Glaucoma is a leading cause of blindness worldwide. Blood pressure (BP) dysregulation is a known risk factor, and home-based BP monitoring is increasingly used, but the usability of digital health devices to measure BP among glaucoma patients is not well...
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Tareq Khan
Artificial intelligence (AI) has brought lots of excitement to our day-to-day lives. Some examples are spam email detection, language translation, etc. Baby monitoring devices are being used to send video data of the baby to the caregiver?s smartphone. H...
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