ARTÍCULO
TITULO

CULTURAL CREATIVE AR GAME AND SIDE EFFECTS EVALUATION

Der Ren Hsu    

Resumen

In cultural creative industry, mobile games are one of the most increasing markets. Pokemon Go, as an Augmented reality (AR) in mobile games, may lead to both video game and physical activity, but it also inevitably triggers a certain degree of side effects. Unfortunately, there is little objective, scientific research focused on evaluating the risks of side effects that result from information exchange among mobile devices. In this study, the Grey Relational Analysis (GRA) is employed to identify and evaluate the risks of Pokemon Go. This research finds Walking or car accident, Disturbing sacred location, and Trespassing are the top three side effects. Cultural creative game is a new inevitable business trend, it is an unavoidable responsibility to our society to govern and constitute a legal environment for those AR game players.

 Artículos similares

       
 
Joachim Schöpfel    
Can the smart city provide a new perspective for public and academic libraries? How does the smart city impact the libraries as cultural and scientific assets? And how can libraries contribute to the development of the smart city? An overview of recent l... ver más
Revista: Infrastructures

 
Nazgul Tashkenbayevna,Serik M. Kenesbaev,M.K. Zhailauova,Uaidullakyzy Elmira,S. A. Nurzhanova,A. S. Stambekova     Pág. pp. 35 - 46
This article considers the issue of accustoming primary school students to research activities and basically focuses on information technology, which is the main tool for increasing cognitive activity. We define joint creative activities of teacher and s... ver más

 
Mohamad Taghi Toghraee,Mahsa Monjezi     Pág. 67 - 73
Up to now, no evaluation has been made about crucially main impacts of entrepreneurship and entrepreneurial approaches to the support of creative and cultural economy in developing countries. Great potentials of cultural industries are not still utilized... ver más

 
Keiichi Tsuneyama, Yasushi Kiyoki     Pág. 1 - 15
This paper presents a system that analyzes the time-series impression change in the acoustic signal by a unit of music phrase. The aim is to support the music creation using a computer (computer music) by bringing out composers' potentially existing know... ver más

 
Gabriela Maia Rebouças,Fernanda Oliveira Santos     Pág. 538 - 558
Este artigo analisa os movimentos de acesso aos bens imateriais que ocorrem através do compartilhamento de arquivos na internet, no intuito de compreender em que medida os bens culturais na sociedade da informação estão à disposição de uma cultura de Dir... ver más