Inicio  /  Informatics  /  Vol: 9 Par: 4 (2022)  /  Artículo
ARTÍCULO
TITULO

Virtual Reality Applications Market Analysis?On the Example of Steam Digital Platform

Kinga Stecula    

Resumen

This paper presents research on the topic of virtual reality (VR) applications. It conducts a quantitative analysis of virtual reality applications available in the international market using the example of a digital platform, which was the Steam platform. The study presents and analyzes data on the number of applications in the selected categories, such as genres, types of headsets, and language. The research also includes the analysis of the top-rated VR applications, their reviews, and their features, recognized based on the tags describing them. Additionally, the article provides and systematizes new knowledge about the VR applications environment. Based on the results, it was concluded that the most numerous group of VR applications was action applications, and they account for more than half of all VR apps (51.22%). Following this, there were casual games (40.78%) and then simulation VR apps (37.35%). Referring to the results of the top-rated VR applications (?overwhelmingly positive? status on Steam), there were only two apps with a result of 98% (the highest rated) positive feedback: Half-Life: Alyx, the action and adventure app, which is a shooter described as zombie horror, and Walkabout Mini Golf VR, a casual and minimalist sport application. When it comes to the analysis of the tags of the top-rated VR applications, the most repeated tags, despite the ?VR? tag, included ?first-person? and ?singleplayer? (occurred in the descriptions of 68% of the applications).

Palabras claves

 Artículos similares

       
 
Ce Li, Li Wang, Quanzhi Li and Dongxuan Wang    
This application mainly detects the visual attention content and handles operation information in the students? IVR video and visualizes the detection information after the detection is completed. Visualization can be displayed in the following three for... ver más
Revista: Applied Sciences

 
Mattia Chiappini, Carla Dei, Ettore Micheletti, Emilia Biffi and Fabio Alexander Storm    
In recent years, the number of applications of virtual reality (VR) for the Autism spectrum disorder (ASD) population has increased and has become one of the most suitable tools to address the psychological needs of these individuals. The present scoping... ver más
Revista: Applied Sciences

 
Qinna Feng, Heng Luo, Zijian Li, Jiarong Liang, Gege Li and Yan Yi    
The last decade has witnessed the rapid development of immersive virtual reality (IVR) and its application in various contexts. However, its application in supporting real-time virtual collaboration has been quite rare due to technical barriers and the l... ver más
Revista: Applied Sciences

 
Hongguo Ren, Ziming Zheng, Jing Zhang, Qingqin Wang and Yujun Wang    
Urban landscape parks play a crucial role in providing recreational opportunities for citizens. Different types of landscapes offer varying levels of comfort experiences. However, the assessment of landscape comfort primarily relies on subjective evaluat... ver más
Revista: Applied Sciences

 
Katarzyna Matys-Popielska, Krzysztof Popielski, Paulina Matys and Anna Sibilska-Mroziewicz    
Stroke is a leading cause of disability among adults in Europe. Complications following stroke include limb paresis and unilateral spatial neglect (USN) syndrome. These complications significantly reduce the patient?s ability to function normally both in... ver más
Revista: Applied Sciences