Inicio  /  Information  /  Vol: 12 Par: 10 (2021)  /  Artículo
ARTÍCULO
TITULO

Application of Pattern Language for Game Design in Pedagogy and Design Practice

Christopher Aaron Barney    

Resumen

Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical development tool. This paper examines these weaknesses, describes a method of developing and applying patterns that overcome the weaknesses, and evaluates use of the method for game design education and practice. Weaknesses in existing pattern implementations are: the omission of design problems, presumption of functional completeness at the level of pattern languages, narrow topical focus, and lack of a concise, repeatable method for pattern production. Several features of the proposed method were specifically built to address these weaknesses, namely the pattern template, the process for connecting patterns into a language and assessing the language?s scope, a rubric for assessing pattern confidence and interconnectivity confidence, and pattern-building exercises. This method was applied in a classroom setting. Results as assessed by the evaluation of student work suggest that creating patterns/pattern languages is an effective pedagogical approach. Designs produced using designer-created patterns closely align with existing design theory and are clearly understood by students. The above results may indicate that the path to gaining wider acceptance of pattern theory as a design framework within game design is not to produce a universal pattern language, but to facilitate the creation of case-specific languages by students and professional designers that use a shared ontology, and thus can be combined easily to solve the diverse sets of problems faced by these groups.

 Artículos similares

       
 
Angelos Filippatos, Dionysios Markatos, Georgios Tzortzinis, Kaushik Abhyankar, Sonia Malefaki, Maik Gude and Spiros Pantelakis    
The current prevailing trend in design across key sectors prioritizes eco-design, emphasizing considerations of environmental aspects in the design process. The present work aims to take a significant leap forward by proposing a design process where sust... ver más
Revista: Aerospace

 
Yohanes Yohanie Fridelin Panduman, Nobuo Funabiki, Evianita Dewi Fajrianti, Shihao Fang and Sritrusta Sukaridhoto    
In this paper, we have developed the SEMAR (Smart Environmental Monitoring and Analytics in Real-Time) IoT application server platform for fast deployments of IoT application systems. It provides various integration capabilities for the collection, displ... ver más
Revista: Information

 
Darin Majnaric, Sandi Baressi ?egota, Nikola Andelic and Jerolim Andric    
One of the main problems in the application of machine learning techniques is the need for large amounts of data necessary to obtain a well-generalizing model. This is exacerbated for studies in which it is not possible to access large amounts of data?fo... ver más

 
Beichen Lu, Yanjun Liu, Xiaoyu Zhai, Li Zhang and Yun Chen    
In recent years, clean and renewable energy sources have received much attention to balance the contradiction between resource needs and environmental sustainability. Among them, ocean thermal energy conversion (OTEC), which consists of surface warm seaw... ver más

 
Liang Li, Guangchun Han and Shunying Ji    
Accurately assessing ice loads is a fundamental issue in the field of structural design for ships in ice-covered regions. In this paper, we conducted research on extreme ice load estimation for icebreaking ships, combining stochastic theory with numerica... ver más