Inicio  /  Applied Sciences  /  Vol: 14 Par: 6 (2024)  /  Artículo
ARTÍCULO
TITULO

Designing an Educational Metaverse: A Case Study of NTUniverse

Jing Kai Sim    
Kaichao William Xu    
Yuyang Jin    
Zhi Yu Lee    
Yi Jie Teo    
Pallavi Mohan    
Lihui Huang    
Yuan Xie    
Siyi Li    
Nanying Liang    
Qi Cao    
Simon See    
Ingrid Winkler and Yiyu Cai    

Resumen

An up-and-coming concept that seeks to transform how students learn about and study complex systems, as well as how industrial workers are trained, metaverse technology is characterized in this context by its use in virtual simulation and analysis. In this work, a virtual environment is created that duplicates real-world situations and enables immersive and interactive learning in the educational metaverse. For this purpose, we built a digital twin of the Nanyang Technological University (NTU) campus as a foundation, called NTUniverse. It is designed as an educational metaverse in which various academic and analytical applications are digitized as 3D content embedded within this virtual campus. The approach to digitally twinning educational systems and embedding them within virtual campuses enables remote and collaborative learning as well as professional technical skills training. It also makes feasible the analysis of abstract concepts, complicated structures, dynamic processes, and sensitive industrial procedures virtually, which is otherwise challenging if not impossible to perform in the real world. The work offers important insights into the behaviors and interactions of systems in the metaverse by evaluating design choices and user interests. NTUniverse is an attempt to explore a novel approach that addresses remote education and training challenges. Three efforts with NTUniverse will be discussed in this work, including (1) digitalization of the NTU campus; (2) campus train modelling and simulation; and (3) science, technology, engineering and mathematics education.

 Artículos similares

       
 
Almed Hamzah,Ahmad Fathan Hidayatullah,Andhika Giri Persada     Pág. pp. 4 - 14
This paper reports a map of identified topics from mobile learning research. Mobile learning is an emerging paradigm in an educational context as its adoption in an educational institution is growing rapidly. The students are already using and familiar w... ver más

 
Daniel Corona Martínez and José Julio Real García    
How could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By study... ver más
Revista: Informatics

 
Mousa Shakeri, Atefeh Arjmand    
Introduction: One of the approaches to improve life quality in a residential complex is by modifying them properly to an educational public space. An educational public space is consisted of three factors: individual, community and physical space, the im... ver más
Revista: Innovaciencia

 
Alexander Klimov,Vasily Kupriyanovsky,Oleg Grinko,Oleg Pokusaev     Pág. 82 - 91
This article deals with the development of educational technologies (EdTech). One of the most difficult tasks in the IT-industry in the digital economy is to organize the interaction of information systems used in the creation and operation of large indu... ver más

 
Youness Zidoun,Rachid Dehbi,Mohamed Talea,Fatima-Zohra El Arroum     Pág. pp. 152 - 170
New technologies are rapidly changing mobile learning and making it difficult to control. In addition to educational factors and learning content, a modern mobile learning system must take into account the technical and personal aspects of learning, the ... ver más