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Ananth N. Ramaseri Chandra, Fatima El Jamiy and Hassan Reza
Virtual reality (VR) is an emerging technology with a broad range of applications in training, entertainment, and business. To maximize the potentials of virtual reality as a medium, the unwelcome feeling of cybersickness needs to be minimized. Cybersick...
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Hans-Jürgen Zepernick, Markus Fiedler, Thi My Chinh Chu and Viktor Kelkkanen
Wireless virtual reality (VR) offers a seamless user experience but has to cope with higher sensitivity to temporal impairments induced on the wireless link. Apart from bandwidth dynamics and latency, video freezes and their lengths are important tempora...
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Constantin Popp and Damian T. Murphy
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied...
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Mohammad Amin Kuhail, Areej ElSayary, Shahbano Farooq and Ahlam Alghamdi
Immersive technologies have been shown to significantly improve learning as they can simplify and simulate complicated concepts in various fields. However, there is a lack of studies that analyze the recent evidence-based immersive learning experiences a...
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Fabio Vinicius de Freitas, Marcus Vinicius Mendes Gomes and Ingrid Winkler
With the introduction of new devices, industries are turning to virtual reality to innovate their product development processes. However, before the technology?s possibilities can be fully harnessed, certain constraints must be overcome. This study ident...
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