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Robertas Dama?evicius, Rytis Maskeliunas and Tomas Bla?auskas
A serious game is a type of game that is designed for a primary purpose other than entertainment. Instead, serious games are intended to achieve specific goals, such as education, training, or health promotion. The goal of serious games is to engage play...
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Ana Goidea, Dimitrios Floudas and David Andréen
Biodesign holds the potential for radically increasing the sustainability of the built environment and our material culture but comes with new challenges. One of these is the bridging of the vast differences of scale between microbiological processes and...
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Attila Kiss and Gábor Pusztai
In this paper, we present a novel implementation of an ecosystem simulation. In our previous work, we implemented a 3D environment based on a predator?prey model, but we found that in most cases, regardless of the choice of starting parameters, the simul...
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Stefania Manca
With the passing of the last testimonies, Holocaust remembrance and Holocaust education progressively rely on digital technologies to engage people in immersive, simulative, and even counterfactual memories of the Holocaust. This preliminary study invest...
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Deryc T. Painter, Shade T. Shutters and Elizabeth Wentz
The COVID-19 pandemic of 2020 fundamentally changed the way we interact with and engage in commerce. Social distancing and stay-at-home orders leave businesses and cities wondering how future economic activity moves forward. The reduction in face-to-face...
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