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Jun He, Mingjin Shen and Feng Gao
The hardware-in-the-loop (HIL) simulation is an important approach to test space robotic operations, rendering virtual free-floating dynamics on robotic facilities. However, this approach suffers from velocity divergence due to intrinsic time delay in th...
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Sukjun Park and Nakhoon Baek
Recently, ray tracing techniques have been highly adopted to produce high quality images and animations. In this paper, we present our design and implementation of a real-time ray-traced rendering engine. We achieved real-time capability for triangle pri...
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Michele Scarpiniti, Enzo Baccarelli, Alireza Momenzadeh and Sima Sarv Ahrabi
The recent introduction of the so-called Conditional Neural Networks (CDNNs) with multiple early exits, executed atop virtualized multi-tier Fog platforms, makes feasible the real-time and energy-efficient execution of analytics required by future Intern...
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Edvinas Danevicius, Rytis Maskeliunas, Robertas Dama?evicius, Dawid Polap and Marcin Wozniak
We describe the gamification of a soft physics simulator. We developed a game, called Jelly Dude, that allows the player to change and modify the game engine by tinkering with various physics parameters, creating custom game levels and installing scripts...
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Nuttiiya Seekhao,Joseph JaJa,Luc Mongeau,Nicole Y.K. Li-Jessen
Pág. 68 - 79
A fast and insightful visualization is essential in modeling biological system behaviors and understanding underlying inter-cellular mechanisms. High fidelity models produce billions of data points per time step, making in situ visualization techniques e...
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