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Yang Zheng, Jieyu Zhao, Yu Chen, Chen Tang and Shushi Yu
With the widespread success of deep learning in the two-dimensional field, how to apply deep learning methods from two-dimensional to three-dimensional field has become a current research hotspot. Among them, the polygon mesh structure in the three-dimen...
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Jiuqing Dong, Yongbin Gao, Hyo Jong Lee, Heng Zhou, Yifan Yao, Zhijun Fang and Bo Huang
Skeleton-based action recognition is a widely used task in action related research because of its clear features and the invariance of human appearances and illumination. Furthermore, it can also effectively improve the robustness of the action recogniti...
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Ammar Mohsin Butt, Muhammad Haroon Yousaf, Fiza Murtaza, Saima Nazir, Serestina Viriri and Sergio A. Velastin
Human action recognition has gathered significant attention in recent years due to its high demand in various application domains. In this work, we propose a novel codebook generation and hybrid encoding scheme for classification of action videos. The pr...
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Xinzhi Liu; Qing Wang
Pág. 71 - 79
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Alanis, A.Y.; Sanchez, E.N.; Loukianov, A.G.
Pág. 1185 - 1195
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