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Inicio  /  Future Internet  /  Vol: 15 Par: 7 (2023)  /  Artículo
ARTÍCULO
TITULO

An Ontology for Spatio-Temporal Media Management and an Interactive Application

Takuro Sone    
Shin Kato    
Ray Atarashi    
Jin Nakazato    
Manabu Tsukada and Hiroshi Esaki    

Resumen

In addition to traditional viewing media, metadata that record the physical space from multiple perspectives will become extremely important in realizing interactive applications such as Virtual Reality (VR) and Augmented Reality (AR). This paper proposes the Software Defined Media (SDM) Ontology designed to describe spatio-temporal media and the systems that handle them comprehensively. Spatio-temporal media refers to video, audio, and various sensor values recorded together with time and location information. The SDM Ontology can flexibly and precisely represent spatio-temporal media, equipment, and functions that record, process, edit, and play them, as well as related semantic information. In addition, we recorded classical and jazz concerts using many video cameras and audio microphones, and then processed and edited the video and audio data with related metadata. Then, we created a dataset using the SDM Ontology and published it as linked open data (LOD). Furthermore, we developed ?Web3602" role="presentation" style="position: relative;">36023602 360 2 ?, an application that enables users to interactively view and experience 360∘" role="presentation" style="position: relative;">360°360° 360 ° video and spatial acoustic sounds by referring to this dataset. We conducted a subjective evaluation by using a user questionnaire. Web3602" role="presentation" style="position: relative;">36023602 360 2 is a data-driven web application that obtains video and audio data and related metadata by querying the dataset.

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