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Adeleye Idowu, Muesser Nat, Philip Siaw Kissi
Pág. e47347
Kahoot is a free web-based application, which allows tertiary educators to incorporate gamified learning environments in tertiary teaching and learning. However, there is a shortage of literature on student acceptance and effective use in a learnin...
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Laura Lim Sie-Yi,Noraziah ChePa
Pág. pp. 57 - 72
Games have been widely used in many domains including medical for therapy purposes. With the advancement of technology, mobile psychotherapy games have essential role in improving memory among elderly patients. There are numbers of psychotherapy games th...
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Nur Hayatin,Rizky Ade Mahendra,Dwi Arif Al-mubarok,Ahmad Dhana Renomi,Elbert Setiadharma,Adhi Bagus Setiawan,Tri Fidriyan Arya,Farid Dadhee,Fadil Ramadhan,Sandy Young,Ahmad Al Ghivani
Pág. 48 - 56
Background: The limited number of web and child applications becomes a challenge especially providing web or education app that can be a source of information referral to help the school task, especially for the needs of children in Indonesia.Objective: ...
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Jelena NakiÄ?,Antonija Burcul,Nikola MaranguniÄ?
Pág. pp. 43 - 59
Including users in design and development of an interactive product is crucial to achieve high level of usability. Content management systems have two categories of users, content creators and content consumers, and designers of these systems have to con...
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Lorenzo Bracciale, Pierpaolo Loreti, Andrea Detti and Nicola Blefari Melazzi
A very common problem in designing caching/prefetching systems, distribution networks, search engines, and web-crawlers is determining how long a given content lasts before being updated, i.e., its update frequency. Indeed, while some content is not freq...
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