Redirigiendo al acceso original de articulo en 21 segundos...
ARTÍCULO
TITULO

Gamification Approach to Smartphone-app-based Mobility Management

Ryota Nakashima    
Takahiro Sato    
Takuya Maruyama    

Resumen

This study develops smartphone-app-based mobility management (MM) system using gamification. Our application has step counter and it introduces score and ranking function as gamification technique. A case study on university students reveals that we can increase the number of steps and change the behavior of some participants. Also, we examined the smartphone-app-based mobility management in the future.

 Artículos similares

       
 
Dries De Leeuw, Philippe De Maeyer and Laure De Cock    
Indoor environments can be very complex. Due to the challenges in these environments in combination with the absence of mobile wayfinding aids, a great need exists for innovative research on indoor wayfinding. In this explorative study, a game was develo... ver más

 
Olga De Troyer, Jan Maushagen, Renny Lindberg and David Breckx    
Most people are using their smartphones daily and carry them all the time. Therefore, mobile learning applications can be integrated in daily routines to make learning a part of daily life. While numerous mobile learning applications exist, each with the... ver más
Revista: Information

 
Ruzinoor Che Mat,Miyata Kazunori,Azman Ab. Rahman     Pág. pp. 113 - 129
There are projected to be over 200,000 Muslim tourists will visit Japan due to expected Tokyo Olympics 2020. But the previous study showed that the level of understanding about Muslim needs such as Halal terms still low among Japanese people. There is a ... ver más

 
Rytis Maskeliunas, Audrius Kulikajevas, Tomas Bla?auskas, Robertas Dama?evicius and Jakub Swacha    
In the pedagogical process, a serious game acts as a method of teaching and upbringing, the transfer of accumulated experience and knowledge. In this paper, we describe an interactive serious programming game based on game-based learning for teaching Jav... ver más
Revista: Computers

 
Waleed Salim Alhalafawy,Marwa Zaki Zaki     Pág. pp. 107 - 123
The aim of this research is to design a proposed model for Mobile Digital Content Applications Based on Gamification and measure its effectiveness in the development of psychological well-being among the graduate students of King Abdulaziz University who... ver más