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Roberto De Prisco, Alfonso Guarino, Delfina Malandrino and Rocco Zaccagnino
Music is widely used for mood and emotion regulation in our daily life. As a result, many research works on music information retrieval and affective human-computer interaction have been proposed to model the relationships between emotion and music. Howe...
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Tomasz L. Nawrocki and Izabela Jonek-Kowalska
A high level of innovativeness and technology complexity is most often associated with a faster and more dynamic pace of economic development. In turn, it enables enterprises to achieve better financial results and strengthen their competitive advantage....
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Achmad Lutfi,Rusly Hidayah
Pág. pp. 142 - 154
The purpose of this research is to determine the response of teachers and students towards the use of computer-based games as a medium for learning Sciences. Data were obtained from students of two ninth-grade classes of Junior high school in Surabaya, E...
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Ramiro Quezada, Luis Rivera, Rosa Delgadillo and Byron Hidalgo Cajo
The teaching?learning process, at each educational level, is often an open problem for educators and researchers related to the stated topic. Researchers combine emerging technologies to formulate learning tools in order to understand the abstract conten...
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Suhni Abbasi, Hameedullah Kazi, Ahmed Waliullah Kazi, Kamran Khowaja and Ahsanullah Baloch
Serious Games (SG) provide a comfortable learning environment and are productive for various disciplines ranging from Science, Technology, Engineering, and Mathematics (STEM) to computer programming. The Object Oriented (OO) paradigm includes objects rel...
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