Resumen
Current hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose manipulation, mapping 2D gestures to 3D action. To enable direct 3D interaction for hand-held AR, an alternative is to use the changes of the device pose for 6 degrees-of-freedom interaction. In this article we explore selection and pose manipulation techniques that aim to minimize the amount of touch. For this, we explore and study the characteristics of both non-touch selection and non-touch pose manipulation techniques. We present two studies that, on the one hand, compare selection techniques with the common touch selection and, on the other, investigate the effect of user gaze control on the non-touch pose manipulation techniques.