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Inicio  /  Algorithms  /  Vol: 16 Par: 4 (2023)  /  Artículo
ARTÍCULO
TITULO

Line Clipping in 3D: Overview, Techniques and Algorithms

Dimitrios Matthes and Vasileios Drakopoulos    

Resumen

Clipping algorithms essentially compute the intersection of the clipping object and the subject, so to go from two to three dimensions we replace the two-dimensional clipping object by the three-dimensional one (the view frustum). In three-dimensional graphics, the terminology of clipping can be used to describe many related features. Typically, ?clipping? refers to operations in the plane that work with rectangular shapes, and ?culling? refers to more general methods to selectively process scene model elements. The aim of this article is to survey important techniques and algorithms for line clipping in 3D, but it also includes some of the latest research performed by the authors.

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