Resumen
In recent years, with the rapid advancements in Natural Language Processing (NLP) technologies, large models have become widespread. Traditional reinforcement learning algorithms have also started experimenting with language models to optimize training. However, they still fundamentally rely on the Markov Decision Process (MDP) for reinforcement learning, and do not fully exploit the advantages of language models for dealing with long sequences of problems. The Decision Transformer (DT) introduced in 2021 is the initial effort to completely transform the reinforcement learning problem into a challenge within the NLP domain. It attempts to use text generation techniques to create reinforcement learning trajectories, addressing the issue of finding optimal trajectories. However, the article places the training trajectory data of reinforcement learning directly into a basic language model for training. Its aim is to predict the entire trajectory, encompassing state and reward information. This approach deviates from the reinforcement learning training objective of finding the optimal action. Furthermore, it generates redundant information in the output, impacting the final training effectiveness of the agent. This paper proposes a more reasonable network model structure, the Action-Translator Transformer (ATT), to predict only the next action of the agent. This makes the language model more interpretable for the reinforcement learning problem. We test our model in simulated gaming scenarios and compare it with current mainstream methods in the offline reinforcement learning field. Based on the presented experimental results, our model demonstrates superior performance. We hope that introducing this model will inspire new ideas and solutions for combining language models and reinforcement learning, providing fresh perspectives for offline reinforcement learning research.